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[PB PH] Addresses

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  • [PB PH] Addresses

    Code:
    // I3BASEDX.DLL //
    #define ADR_I3BASEDXCONTEXT 0x4A179
    
    
    // POINTBLANK.EXE //
    #define ADR_ACCURACY 0xB2F204
    #define ADR_RECOILHA1 0xB2EC5C
    #define ADR_RECOILHA2 0xB2EBE4
    #define ADR_DEVIANTMAX 0xB2F8EC
    #define ADR_RECOILVA1 0xB2EC00
    #define ADR_RECOILVA2 0xB2EC3C
    #define ADR_CLIENTCONTEXT 0xB2B680
    #define ADR_CWEAPONCOREINFO 0x00B2F0E8
    #define ADR_CGRENADECOREINFO 0x00B2F2FC
    #define ADR_CROSSHAIR_TYPE 0x00B2F7CC
    #define ADR_CGUNINFO 0x00B2F9D8
    #define ADR_THROWSPEED 0x00B2F9B4
    #define ADR_ZOOMTYPE 0x00B2F9C0

    Search around here .. 0x00B2F204

    Code:
    void __thiscall CWeaponCoreInfo::_ReadDamageKey(class i3RegKey *)
    __thiscall CGrenadeCoreInfo::GetDamageTerm(void)
    int __thiscall CGrenadeCoreInfo::GetFireDecBulletCount(void)
    int __thiscall CGrenadeCoreInfo::GetLoadBullet(void)
    int __thiscall CGrenadeCoreInfo::GetReloadBulletCount(void)
    int __thiscall CGrenadeCoreInfo::GetMaxBullet(void)
    float __thiscall CGrenadeCoreInfo::GetExplosion_Range(void)
    
    float __thiscall CGrenadeCoreInfo::GetThrowSpeed(void)
    float __thiscall CGrenadeCoreInfo::GetEffectiveTime(void)
    m_pOnlyGreandeInfo != NULL
    float __thiscall CGrenadeCoreInfo::GetAttachLength(void)
    
    
    CrossHair_Type
    CGunInfo::ReadWeaponInfo(class i3RegKey *)
    Throw_Speed
    _ZoomType
    0pBulletInfo
    void __thiscall CGunInfo::SetBulletSmokeInfo(struct TracerBulletInfo *)



  • #2

    Originally posted by str1k3r21 View Post
    Code:
    // I3BASEDX.DLL //
    #define ADR_I3BASEDXCONTEXT 0x4A179
    
    
    // POINTBLANK.EXE //
    #define ADR_ACCURACY 0xB2F204
    #define ADR_RECOILHA1 0xB2EC5C
    #define ADR_RECOILHA2 0xB2EBE4
    #define ADR_DEVIANTMAX 0xB2F8EC
    #define ADR_RECOILVA1 0xB2EC00
    #define ADR_RECOILVA2 0xB2EC3C
    #define ADR_CLIENTCONTEXT 0xB2B680
    #define ADR_CWEAPONCOREINFO 0x00B2F0E8
    #define ADR_CGRENADECOREINFO 0x00B2F2FC
    #define ADR_CROSSHAIR_TYPE 0x00B2F7CC
    #define ADR_CGUNINFO 0x00B2F9D8
    #define ADR_THROWSPEED 0x00B2F9B4
    #define ADR_ZOOMTYPE 0x00B2F9C0

    Search around here .. 0x00B2F204

    Code:
    void __thiscall CWeaponCoreInfo::_ReadDamageKey(class i3RegKey *)
    __thiscall CGrenadeCoreInfo::GetDamageTerm(void)
    int __thiscall CGrenadeCoreInfo::GetFireDecBulletCount(void)
    int __thiscall CGrenadeCoreInfo::GetLoadBullet(void)
    int __thiscall CGrenadeCoreInfo::GetReloadBulletCount(void)
    int __thiscall CGrenadeCoreInfo::GetMaxBullet(void)
    float __thiscall CGrenadeCoreInfo::GetExplosion_Range(void)
    
    float __thiscall CGrenadeCoreInfo::GetThrowSpeed(void)
    float __thiscall CGrenadeCoreInfo::GetEffectiveTime(void)
    m_pOnlyGreandeInfo != NULL
    float __thiscall CGrenadeCoreInfo::GetAttachLength(void)
    
    
    CrossHair_Type
    CGunInfo::ReadWeaponInfo(class i3RegKey *)
    Throw_Speed
    _ZoomType
    0pBulletInfo
    void __thiscall CGunInfo::SetBulletSmokeInfo(struct TracerBulletInfo *)
    Hi sir can u make a PointBlank Bug Mode Feature .dll


    Comment

    • #3

      Originally posted by nupjayvan View Post
      Hi sir can u make a PointBlank Bug Mode Feature .dll
      Witch means what exactly ??



      Comment

      • #4

        Originally posted by str1k3r21 View Post
        Witch means what exactly ??
        Trick for PB Bug Mode, its like a noclip sir


        Comment

        • #5

          Originally posted by nupjayvan View Post
          Trick for PB Bug Mode, its like a noclip sir
          Aa I see, No I'm just getting started lol ^_^



          Comment

          • #6

            Originally posted by str1k3r21 View Post
            Aa I see, No I'm just getting started lol ^_^
            I know you can do it sir


            Comment

            • #7

              Originally posted by nupjayvan View Post
              I know you can do it sir
              maybe

              Code:
              #define ADR_RELOADTIME 0xB2F210
              #define ADR_FIREDECBULLETCOUNT 0x00B2F21C
              #define ADR_FIREBULLETCOUNT 0x00B2F230
              #define ADR_RELOADBULLETCOUNT 0x00B2F240
              #define ADR_MAXBULLET 0x00B2F178



              Comment

              • #8

                Originally posted by str1k3r21 View Post

                maybe

                Code:
                #define ADR_RELOADTIME 0xB2F210
                #define ADR_FIREDECBULLETCOUNT 0x00B2F21C
                #define ADR_FIREBULLETCOUNT 0x00B2F230
                #define ADR_RELOADBULLETCOUNT 0x00B2F240
                #define ADR_MAXBULLET 0x00B2F178
                Unlimited Ammo sir


                Comment

                • #9

                  Originally posted by nupjayvan View Post
                  Unlimited Ammo sir
                  Server sided ^_^



                  Comment

                  • #10

                    unlimited ammo only works in AI mode.

                    Comment

                    • #11

                      Originally posted by Luda View Post
                      unlimited ammo only works in AI mode.
                      Good to know ^_^



                      Comment

                      • #12

                        Yes the server is Side, unlimited ammo works with bot CPU...

                        Comment

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