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[PointBlank] Code

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  • [PointBlank] Code

    Hmm .. Got these myself Today so it's 100% up-to-date.


    Malaysia / Singapore
    Code:
    #define GameContext    0xB2C688        
    #define Recoil1        0xB2FBEC        
    #define Recoil2        0xB2FC64        
    #define Recoil3        0xB2FC44        
    #define Recoil4        0xB2FC08        
    #define Deviation_Max    0xB308F4
    Don't forget ..
    Code:
    unsigned long Handle = unsigned long (GetModuleHandle( L"PointBlank.exe" ));
    OMG!
    Code:
    ( Handle + Recoil)
    That was so hard.



    Set to 0.
    This Looks like Chinese to me :S
    Code:
    unsigned long NextProtection;
    VirtualProtect((void *)(HandlePB +Recoil1), 1, PAGE_EXECUTE_READWRITE, &NextProtection);
    memmove( (void *)(HandlePB + Recoil1), (void*)(PBYTE)"\x00", 1 );
    VirtualProtect((void *)(HandlePB + Recoil1),1,NextProtection, &NextProtection);


    Try it and see what it does ^_^
    Code:
    __try
                {
                    for (int i = 49; i <= 63; i += 2)
                    {
                        *(unsigned long*)(*(unsigned long*)(GameContext) + 0x38) = i;
                        *(unsigned long*)(*(unsigned long*)(GameContext) + 0x20) = 103004;
                        *(unsigned long*)(*(unsigned long*)(GameContext) + 0x24) = 1;
                        Sleep(110);
                    }
                }__except (EXCEPTION_EXECUTE_HANDLER){}



  • #2

    im sure xigncode will detect the memory editing here for recoil.

    Comment

    • #3

      Chenge the code for recoil xigncode delete memory editing

      Comment

      • #4

        also the base address is always 0x400000, so there's no need to do (HandlePB+ address).

        Comment

        • #5

          I got the d3d working now.
          A bit laggy but works



          Comment

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